not the light we knew

not the light we knew is a third person video game.

It's an attempt at gamified visual and and sound narration. According to the avatar's itinerary, music and sound change. This invites the player to experience landscape as a sound, to walk, to move, become playing music. In the game, themes of resistance to exctractivist human activities are addressed with the presence of a pipeline construction site.

screenshots from the game below: